However, you can do a (more or less) simple test to see if it still happens if you embedd the render context into some GDI code. I don't think it is something you can just turn on/off by some API call. Normal applications like VisualStudio or a Browser use the OS internal rendering interfaces provided by GDI+ (on Windows) for example and so might be different in how they are handled by the graphics card.īut at the end you won't know except you can get the source code of Afterburner. I guess Afterburner is hooking into the process by some kind of GraphicsCard / Hardware related trigger. So I leave 'Start with Windows' off only to launch Rivatuner when I need to benchmark games. I try to limit docked apps as much as possible, and I keep my Windows start-up apps to a bare minimum. Unreal is different from Unity and Godot that they use a GUI library like for example WPF while Unity and Godot (I don't know but I guess it is the same for Godot) are rendered on top of the engine, so technically you have a game (window) with some additional editor features enabled. ABONNE-TOI et noublie pas la petite cloche qui fait plaisir si le contenu te plaît nhésite pas à lâcher un petit pouce en lair et à tabonner ça me fera. Thats also the reason why I install Rivatuner first, followed by Afterburner. I think it depends on how the application is designed. ng dng Rivatuner Statistics Server qun tr b iu hp ha, c cho phép bn t nhng tham s ngi dùng mong c mà không gây hi cho thit b ó là nhng gì chng trình ang có.
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